In The Getaway: Black Monday, First Aid kits can be found on the walls, to regain health quicker, though these are single use, and cannot be taken. Players must lean against a wall to regain their health. As opposed to a health bar the player character, will become bloodier, breath heavily and start limping when they are close to death. Players will regularly engage with enemies throughout the game. Mark Hammond Armed with a Shotgun, covered in blood. Both Lights will flash when the player has arrived at their destination and must stop, or slow down and wait in the case of tailing another vehicle. One of the most unique features of the series is that when driving the player will be provided with directions via the car's indicators, which will flash quicker depending on how much the player needs to turn. Bicycles were also introduced, They are however very slow, and offer no protection from collisions or gunfire, in addition, characters will start choking on the smoke from a smoking vehicle and will start slowly taking damage if they do not get out of the vehicle after around 20 seconds. They have better Speed, Handling and Acceleration than cars but, the player may be ejected from it after a collision which can result in death. In The Getaway: Black Monday Motorcycles were added to the vehicles that can be acquired. In The Getaway: Black Monday the Player Characters can shoot as well. In The Getaway during certain missions that involve the player having a partner, such as Yasmin. All Vehicles have different levels of Acceleration, Speed, Toughness and Handling. There are over a 100 vehicles that can be driven in game, including Cars, Vans, Jeeps, Trucks, and Buses. In The Getaway, Driving is a major part of Gameplay, almost all the levels involve a driving segment. However Mitchell will frequently be berated over the radio for reckless or illegal activities. Police characters however, will never be engaged by the police. When engaging police officers on foot, it is advised to keep distance as if they get close enough to criminal characters, then they will be able to initiate an arrest, causing the character to surrender and result in mission failure. Sam Thompson can crawl and climb in order to avoid enemy detection. In The Getaway: Black Monday, characters can also crawl, jump and climb in certain situations to give them access to different areas. On foot players can Walk, Run and Sprint for short distances.
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